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How that would translate as a selling point would remain to be seen.
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At this point, with so many current gen titles failing to deliver a locked 60 frames per second, it wouldn’t hurt to have a second option for locked 30 FPS.
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Though it could easily lock the frame at 30 FPS, and attain this result more easily than the Xbox 360 and PS3 versions of either game could, it’s more likely to release performance patches to stabilize the frame rate. It will be interesting to see where Iron Galaxy Studios (which worked on the remastering) will take the frame rate in the future. Both console versions are rendered at native 1920×1080 resolution though. The PS4, by virtue of less stuttering and fewer frames dropped on average, scores in both games.
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There are some pretty drastic drops at times though with the PS4 version dropped to 45 frames per second while the Xbox One can hit 43 frames. While the PS4 averaged 56 frames per second on the PS4, it hit 54 frames on the Xbox One.īy comparison, Borderlands: The Pre-Sequel saw an average frame rate of 57 frames and 55 frames on the PS4 and Xbox One respectively. Fortunately, the frame rate holds steady through most sections we tested, even with a lot of action happening.
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First off, neither the PS4 nor the Xbox One version is locked at 60 frames per second. Of course, it includes all previously released DLC (with the Claptastic Voyage content being added as a post-launch download) but what kind of the changes do the visuals see?īefore highlighting the changes, it’s important to note some of the detriments.
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For the first time, it will be bringing the Borderlands series to consoles at 1080p resolution and a targeted 60 frames per second. Now, all those years later, Borderlands: The Handsome Collection looks to bring both Borderlands 2 and Borderlands: The Pre-Sequel to the Xbox One and PS4. Please select 1080p and 60fps for best possible video quality. This was at a native resolution of 1280×720 on both the PS3 and Xbox 360.īorderlands 2 and The Pre-Sequel Head to Head comparison between the PS4 and Xbox One versions. Some of the choices made with the Willow Engine had consequences – the adaptive V-sync resulted in screen tearing whenever the frame rate went below 30 frames per second. The result combined strong draw distances with depth of field. Over time, Borderlands 2 and Borderlands: The Pre-Sequel made use of the Willow Engine, which was essentially Unreal Engine 3 modified to an extensive degree. However, Gearbox chose to overhaul this style in favour of a cel-shaded approach using Unreal Engine 3. Originally, the first person shooter/RPG/loot-mania featured pseudo-Mad Max visuals that inspired memories of the wasteland. Gearbox Software’s Borderlands has had quite the story regarding its development history.